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54509-YORP asteroid

Wizualizacja asteroidy 54509 YORP, potencjalnego impaktora ziemskiego, na podstawie radarowego obrazu jej ogólnego kształtu. Proces budowania kształtu hi-poly, a następnie nadawanie indywidualnych cech jego powierzchni zobrazowany jest na renderach. Teselacja i rzeźba wykonana w ZBrush. Podobnie retopologia do Low-poly. Unikalny unwrap wykonany w 3ds max. Bejki z Hi-poly i całe teksturowanie wykonane w Substance Painterze.

Final model. RT-render Substance Painter.

Final model. RT-render Substance Painter.

Final model. RT-render Substance Painter.

Final model. RT-render Substance Painter.

Full 3D RT-model in Sketchfab. Downloadable with textures.

Initial radar image of shape of the asteroid.

Initial radar image of shape of the asteroid.

Subdivisions in ZBrush

Subdivisions in ZBrush

Dynamesh in ZBrush as final asteroid`s shape.

Dynamesh in ZBrush as final asteroid`s shape.

Adding large and medium surface features - artistic concept. ZBrush.

Adding large and medium surface features - artistic concept. ZBrush.

Adding med-frequency noise. ZBrush.

Adding med-frequency noise. ZBrush.

Adding hi-frequency noise. ZBrush.

Adding hi-frequency noise. ZBrush.

Retopology from Hi-poly. ZBrush.

Retopology from Hi-poly. ZBrush.

Unique unwrap for additional maps baking. 3ds max.

Unique unwrap for additional maps baking. 3ds max.

Unwrap with texture density and its deformation present. 3ds max.

Unwrap with texture density and its deformation present. 3ds max.

AO map baking. Substance Painter.

AO map baking. Substance Painter.

Normal map baking. Substance Painter.

Normal map baking. Substance Painter.

World space normal baking. Substance Painter.

World space normal baking. Substance Painter.

Curvature map baking. Substance Painter.

Curvature map baking. Substance Painter.

Low-poly model with normal, AO multiplications  and Base Color - final (and wireframes).

Low-poly model with normal, AO multiplications and Base Color - final (and wireframes).

Final shape (normal and AO) with SP layers lookout.

Final shape (normal and AO) with SP layers lookout.

Final render again - Substance Painter.

Final render again - Substance Painter.